This time we’ll be taking a first look at how to introduce exceptional lighting into your scenes with HDRI, or High Dynamic Range Imaging. HDRI is the best way to […]

Easy Water (part 2)

This example is best done by simply providing the material. It’s a v-ray material that has depth and density, so water can be done accurately when depth is required. The […]

Easy Water (part 1)

Water is one of those cool things you first want to do with any 3d program-especially one designed to make such realistic images as 3ds Max. There are a number […]

Don't Boolean!

I’ve noticed that folks are still suggesting that doors and windows inside walls still be done with box primitives for walls and boolean subtract those walls with other boxes for […]