3DSMax

Plane Lighting

I came across this simple trick purely by accident when setting up lighting for a room full of furniture. I ended up supplying indirect/direct lighting for an entire scene with […]

V-Ray Glass Caustics

To setup a test scene, start with the scene from this tutorial. I’ve cleaned it up by removing the side glass examples, and leaving just the center one. Also, a […]

Realistic V-Ray Glass for Solids

As discussed in previous posts, 3ds Max is a surface modeler. That means that materials on the surfaces of objects don’t take into account the thickness of the object. V-Ray […]

Realistic Lighting is Hard...    right?

I’m mostly concerned with realism in 3D. Making a rendering that people think is a photograph is a goal that makes things harder than they probably should be. While some […]