Applying a bitmap of the sky to a sphere…

You just need a sphere/hemi-sphere and an image that looks OK when applied to a spherical environment/object:

1. Open the .max file.
2. Hit “m” to open the material editor.
3. In the first open slot, click either the “Get Material” icon, or
use the pull-downs.
4. Select “bitmap”.
5. Navigate to your sky image.
6. Select the dome.
7. In the material editor, click “Assign Material to Selection”, or
use “Assign to Selection” from the pull-downs.
8. Render.

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