Realistic V-Ray Glass for Solids

As discussed in previous posts, 3ds Max is a surface modeler. That means that materials on the surfaces of objects don’t take into account the thickness of the object. V-Ray has a clever tool for this that allows all kinds of fun, realistic effects-Translucency. V-Ray Translucency isn’t documented very well, and there is virtually no information on the internet about it. Today, we’ll take a look at how it works to make realistic glass.

First, lets set up the scene.

-3ds Max 9 SP1
-Floor: V-Ray plane with a Checker diffuse. Tiling 1 x 1 and black & white squares:


marblepic1.jpg

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