Glass is just another one of those 3d things that brings visualizations to life. If you mess up the glass, the best of models is completely unbelievable. Glass isn’t as hard as water, but it is often overlooked as an unnecessary element.
For this tutorial, we’ll be all V-Ray. Materials and renderer will be all V-Ray. Firstly, therefore, select V-Ray as your renderer. Because we’ll be doing glass, turn on “Caustics” in the V-Ray::Caustics rollout. Caustics involve the computations for light that travels through something.
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