12 Jun 2007 @ 10:38 PM 


866×600_v2.jpg

Water is one of those cool things you first want to do with any 3d program-especially one designed to make such realistic images as 3ds Max. There are a number of ways to do water, and water has more than one mood! In this tutorial, we’ll do simple water that you would use in calm scenes, and those with architectural visualization at the front of the stage.

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Posted By: Bogus Exception
Last Edit: 24 May 2008 @ 04:23 PM

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 11 Jun 2007 @ 11:52 PM 

I’ve noticed that folks are still suggesting that doors and windows inside walls still be done with box primitives for walls and boolean subtract those walls with other boxes for windows & doors. With 3ds Max, this is not necessary, nor suggested if you are modeling for speed and flexibility. The solution is to use AEC (Architecture, Engineering and Construction) in 3ds Max.

AEC in 3ds Max is more than a collection of ready-to-go 3d walls, windows, stairs, doors, and other construction components. A few reasons to use them instead of manually boolean-ing include:

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 19 May 2007 @ 11:06 PM 

In part 2, I’ll talk about the next way to do low poly trees and shrubs.

For this example, we’re using a standard tree map you’ll find in any package. There are 2 files, the map itself (in color), and the mask (the one that has the tree in white on a black background). This is what they look like:

trees2_1.jpg

The images are always the same size. In this case, the images are 1645 pixels wide, and 1991 pixels high:

trees2_2.jpg

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 17 Feb 2007 @ 1:35 AM 

“I made a torus primitive and want to detach a section of it. When I select splines or quads and detach as element or copy, the detached part won’t select by itself; the whole torus is still selected. How can I make the detached section a completely independent object?”

You mention both splines and torus primitive. Splines and the menu that torus’ come from (primitives) are not the same, so I can’t be sure which you mean. Maybe you mean both? You mention editable spline, which only splines can be converted to, yet you also mention “quads”, which may mean a polygon (mostly 4 sides) in an editable mesh/poly, which is really just 2 faces. Forgive me, therefore, if the following has no application to your project. Feel free to fill in the blanks.

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 31 Jan 2007 @ 1:33 AM 

You just need a sphere/hemi-sphere and an image that looks OK when applied to a spherical environment/object:

1. Open the .max file.
2. Hit “m” to open the material editor.
3. In the first open slot, click either the “Get Material” icon, or
use the pull-downs.
4. Select “bitmap”.
5. Navigate to your sky image.
6. Select the dome.
7. In the material editor, click “Assign Material to Selection”, or
use “Assign to Selection” from the pull-downs.
8. Render.

Posted By: Pat Trainor
Last Edit: 24 May 2008 @ 04:30 PM

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