Google’s new development language was released, and I am shaking my head with the rest of the world. How does this enhance Google’s brand? Google has long since been known for/as a search destination, and their huge company considered devoted to search and only search.
From here:
What is the purpose of the project? More »
This has been a long time coming. As a Sales Engineer, I spend a LOT of time on the road. I can’t even estimate how many hundred thousand miles I’ve driven. I’ve been a passenger in every kind of vehicle, too. After a while, if you keep your eyes open, you start to see patterns.
There are habits that I have seen all over the world in drivers. Habits that drive me insane, that is. There are a few scenarios that I have seen over and over again, and I am convinced that drivers are not aware that they are doing them.
More »
I’ve noticed that folks are still suggesting that doors and windows inside walls still be done with box primitives for walls and boolean subtract those walls with other boxes for windows & doors. With 3ds Max, this is not necessary, nor suggested if you are modeling for speed and flexibility. The solution is to use AEC (Architecture, Engineering and Construction) in 3ds Max.
AEC in 3ds Max is more than a collection of ready-to-go 3d walls, windows, stairs, doors, and other construction components. A few reasons to use them instead of manually boolean-ing include:
For the last of this 3 part series, we’ll build on part 2 by making our trees (or anything else) look at the camera-by rotating those trees in only the Z axis.
This method works equally well for trees or any other object you want to have face the camera (or another object), but only pivot on the Z axis. For example, you can buy collections of photographs (with alphas) of people. You would always want the camera to be facing the flat part of any image, but with people or trees you only want those low poly objects to rotate about the vertical, or Z, axis.

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