08 Oct 2008 @ 6:47 PM 

Part of being a Sales Engineer is knowing how to display a product/service in any setting-even trade shows. The best Sales Engineers have no boundaries on their imagination, and use all their tools in ways that were not thought of previously. This is why it is important to own all your own software. If you are waiting for your next appointment (or worse yet consulting), you will get rusty fast.

In this article I discussed easy glass with V-Ray. In the article above, only one image from this project was included. Since I get so many hits to that article (where the tutorial is), I thought it might be nice to include all the renders I did for that client.

I’ll just post all the pictures here, with links to the larger versions by just clicking the thumbnails below. But first I should set this up.

The client asked for a modern trade show component (not the whole booth) that would allow prospects to play with the futuristic controls. These controls and displays are for super-yachts, so it had to look good. You’ll see the PC driving everything underneath, as these exhibits need to be designed completely, with all aspects of their operation taken into consideration.

As an aside, this type of glass (with the reflective falloff) is my absolute favorite! It effectively conveys not just futurism, but realism.



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 08 Nov 2007 @ 12:49 AM 

To setup a test scene, start with the scene from this tutorial.

I’ve cleaned it up by removing the side glass examples, and leaving just the center one. Also, a V-Ray Sphere is a nice touch:


caustics1.jpg

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 12 Jun 2007 @ 10:38 PM 


866×600_v2.jpg

Water is one of those cool things you first want to do with any 3d program-especially one designed to make such realistic images as 3ds Max. There are a number of ways to do water, and water has more than one mood! In this tutorial, we’ll do simple water that you would use in calm scenes, and those with architectural visualization at the front of the stage.

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Posted By: Bogus Exception
Last Edit: 24 May 2008 @ 04:23 PM

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 11 Jun 2007 @ 11:52 PM 

I’ve noticed that folks are still suggesting that doors and windows inside walls still be done with box primitives for walls and boolean subtract those walls with other boxes for windows & doors. With 3ds Max, this is not necessary, nor suggested if you are modeling for speed and flexibility. The solution is to use AEC (Architecture, Engineering and Construction) in 3ds Max.

AEC in 3ds Max is more than a collection of ready-to-go 3d walls, windows, stairs, doors, and other construction components. A few reasons to use them instead of manually boolean-ing include:

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