08 Jun 2007 @ 5:55 PM 

A client approached me with a need to produce an animation in Line Drawing format. I didn’t understand what they meant. They meant that all shapes are simply oulined, and the shapes themselves have no materials assigned to them. In fact, the entire environment (background) was to be the same color as all the objects, giving the scene a floating kind of look as the camera circled the scene.

This seemed to be really hard! How could I disable shadows, shading, radiosity-everything-and still make the shapes discernable? The more I thought about it, the more possibilities arose. Unfortunately, 3ds Max gives the user more than one way to do somethnig-often many more. I wanted to find the easiest way to do it.

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 17 Feb 2007 @ 1:35 AM 

“I made a torus primitive and want to detach a section of it. When I select splines or quads and detach as element or copy, the detached part won’t select by itself; the whole torus is still selected. How can I make the detached section a completely independent object?”

You mention both splines and torus primitive. Splines and the menu that torus’ come from (primitives) are not the same, so I can’t be sure which you mean. Maybe you mean both? You mention editable spline, which only splines can be converted to, yet you also mention “quads”, which may mean a polygon (mostly 4 sides) in an editable mesh/poly, which is really just 2 faces. Forgive me, therefore, if the following has no application to your project. Feel free to fill in the blanks.

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